Showing posts with label THQ. Show all posts
Showing posts with label THQ. Show all posts

Monday, 31 July 2017

Game Review: WWF Royal Rumble (2000)

Image Source: Amazon
Written By: Mark Armstrong

Publisher: THQ
Developers: Sega and Yuke's
Genre: Wrestling
Series: N/A
Released: August 1 2000 (US) and September 22 2000 (UK)
Certificate: 15+ (Nowadays 16)
Consoles: Dreamcast (also Arcade)

When wrestling fans reminisce about the golden age of wrestling videogames, the year 2000 is a vintage one to look back upon. We had the first two SmackDown! games as well as the incredible No Mercy. Sure, we also had WCW Backstage Assault which was, quite frankly, woeful, and two ECW games, but it's the WWF titles which first come to mind.

One WWF game which is easy to forget, however, is Royal Rumble. An arcade game which was later released on Sega Dreamcast, Royal Rumble is almost always overshadowed by the more famous WWF games on PS1 and N64. Mind you, there's a good reason why: Royal Rumble is nowhere near as good as any of its three counterparts from that year, but that isn't to say that it's a completely bad game.

Visit our Games sub-page for full article by clicking here

Saturday, 4 February 2017

WWF WrestleMania 2000

Image Source: Amazon
Written By: Mark Armstrong

Publisher: THQ
Developer: AKI Corporation, Asmik Ace Entertainment (Natsume for GBC)
Genre: Wrestling
Series: N/A
Released: October 31 1999 (US) and October 12 1999 (UK)
Certificate: 15+ (Nowadays 16)
Consoles: N64 and GBC

It's hard to imagine in the modern wrestling world where one WWE videogame is released each year, and has been published by 2K Sports since 2013 (and THQ for a long time before that), but in the autumn of 1999, two major WWF games were released by two different publishers. Acclaim released the much-anticipated WWF Attitude in August/September of 1999 but, by then, the WWF had already agreed a deal for THQ to become its new videogame developer. Wasting no time, WrestleMania 2000 would be their first game, and it would hit stores in time for the final Christmas season of the millennium (which makes it sound really grand, doesn't it?).

This would mark the end of an era and the beginning of a new one; the Acclaim period had seen the WWF grow and improve its videogame output, but even the latter titles like War Zone and Attitude, whilst fun at the time, were far from flawless games and were mostly acceptable due to the WWF branding (see the subsequent ECW Hardcore Revolution, which was essentially an ECW version of Attitude, which didn't get great reviews). THQ, on the other hand, had built up a great deal of goodwill with its WCW games World Tour and, in particular, Revenge, which was released in late 1998 and, from a gameplay standpoint, blew any of Acclaim's titles away. So, one can understand why the WWF would enter into a working relationship with THQ, and why fans were hyped when news came out that THQ would be developing a WWF game, WrestleMania 2000 as a Nintendo 64 exclusive, for the first time.

Visit our Games sub-page for full article by clicking here

Wednesday, 1 February 2017

WWF No Mercy

Image Source: Amazon
Written By: Mark Armstrong

Publisher: THQ
Developer: AKI Corporation and Asmik Ace Entertainment
Genre: Wrestling
Series: N/A
Released: November 17 2000 (US) and December 15 2000 (UK)
Certificate: 15+ (Nowadays 16)
Consoles: N64

WWF No Mercy, the successor to WrestleMania 2000, was released in late 2000, on a console which didn't allow for character models with polygons greater than 64-bit and which didn't possess any level of video streaming. The roster has greatly changed and even the company name has been different for nearly 15 years. Plus, HD gaming was a long way off, and the feature set was basic compared to modern titles. So how is it that No Mercy remains so revered as possibly the greatest wrestling game ever? Well, I shall explain.

Firstly, its two main single-player modes were excellent for different reasons. Championship saw you pursue any one of seven titles as literally anybody on the game, and follow various story paths and lifelike plotlines (some of which directly mirrored reality, from the APA protecting you to a replica of the WWF Championship storyline heading into WrestleMania 2000). Crucially, whilst there were some matches that required you to win in order to continue, many offered alternate paths based on specific results. And to complete the mode in its entirety, you would have to lose matches in order to unlock these various endings. Sure, there were no voiceovers, but it was phenomenally entertaining and the use of on-screen text actually explained the mode's flexibility. It was a standard-bearer for such modes with literally tons of replay value.

Visit our Games sub-page for full article by clicking here